![]() Previously, she worked on Gears of War 3 and Star Wars: The Old Republic. "The editor's role is to make writing better," said Cameron Harris, an editor at BioWare Montreal who is currently working on the next Mass Effect title and Dragon Age Inquisition. It's the person who makes sure that Shepard sounds like Shepard and, based on the player's particular interactions within the game, the player's Shepard sounds like the player's Shepard. It's the person who looks at all 600+ variables to ensure everything fits together and flows seamlessly. It's the person who reads through every line of text in the game. Video games are often made by teams of writers, designers, programmers, artists and producers, but there's an important role that is often over-looked, forgotten and, in some studios, non-existent. ![]() Players of the Mass Effect series will often refer to their avatar Commander Shepard as "My Shepard," a testament to the care the developers put into making players feel invested in their character.īut it takes more than care to pull together an elaborate story that draws players into the game and keeps them there. In a game like Mass Effect 3, more than 600 variables are tracked.Įvery line of dialog the player chooses to speak, every character the player romances, every character the player doesn't romance, every encounter they have, every encounter they don't have - these details are carefully noted so the game can respond to the player's actions accordingly. ![]()
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